Without it, this mod would have not been possible (PRE-GUTS). Thank you Sluggington for your layout editor. ![]() Lowering your game's resolution is also an excellent way of gaining frames (as low as you can stand) Make sure you have V-Sync, Bloom and Anti-aliasing unchecked. Shadow Detail to "None" (as low as you can stand) Particle Detail to "Low" (or as low as you can stand) Ive tested it and it definitely works, and. This will make corpses disappear right away and help with performance during combat. The Party Limit Begone mod lets you have up to eight adventurers in your party. In local_settings.txt, search for DESTROY DEAD CORPSE :0. That was one of the reasons why I made this mod, as it creates a "buffer-zone" - enough to show effects from skills, but removes extra fancy effects without affecting gameplay too much. Although, I don't recommend going below 2000 because if you limit it too low, it will affect not only atmospheric effects but also particle effects from player skills and monster skills. You can set a limit of how many particles can be rendered by setting MAX_PARTICLES to whatever you wish. Go to "local_settings.txt" (located in C:\Users\\Documents\My Games\Runic Games\Torchlight 2). While in combat, I've went from 20 FPS to about 40 FPS. I've went from 30-40 FPS in ACT 3 to about 60-70 FPS on my laptop with integrated graphics. It's also possible that it may not affect your FPS at all. This might be enough for you to gain at least a 10-15 FPS boost. This includes: atmospheric fog, clouds, smoke, and dust, breakable effects, certain lighting effects (god rays, etc), death effects, strike effects, gibs, effects on item drops, water splashes, weather effects, bugs, falling leaves, and dust from footsteps. This mod removes particle effects to help improve the game's performance, especially for those with lower-end PCs and laptops. Within that folder will be a folder with a bunch of jumbled numbers, go open that and open up the settings.txt file. It should be somewhere in your documents, like \Documents\My Games\Runic Games\Torchlight 2\save\. First, find your local saves folder for Torchlight 2. Remember to install and check only one version of the mod, not both pick one or the other. I don't think this has been posted here yet, so I'll go ahead and share. Run the modlauncher, and make sure you have the mod checked on the list before you launch the game with mods. Move the file over to "\Users\\Documents\My Games\Runic Games\Torchlight 2\mods" If you have any feedback, questions, comments, and bug reports, please post them here: Don't use both versions at the same time. This version (reduced_particles_alt) brings back monster deaths and all breakable effects if anybody needs them back but want to keep the other changes. Once I have a real start on things, I’ll create a topic and share my progress.Īlso, for those who have asked if the game can accommodate 8 players or more, the answer is yes, but each additional player requires additional work.Full credit for the alternative version goes to aherin. Putting it into a single mod would probably require additional editing of the engine.dll, which I don’t have the resources to do. However, the mod will probably need to be split into 3 separate mods, one for each of the 3 difficulty levels. ![]() I think I now have a bearing on what needs modded. I could just share the DLL, but it’s not going to be a very good experience without first creating a mod that fixes the stats and balancing issues.Įarlier this week I networked 6 laptops to do some testing. Player base stats, enemy stats, experience gained, loot drops, etc. ![]() It would be nice to know what possibilities one has now. As fas as I can see, you have to reach this level to be able to use the souls. Every time you add a player into the game above four, it screws up numbers in the database. Currently Level 100 is the maximum level you can reach. Unfortunately, it’s not so simple as changing the number of slots to 6 in the DLL file and everything works fine. I have gotten several private messages about sharing the files for 6-player support, so I thought I’d take the time to write a quick update:
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