This meant that the whole of the north was relying on the South of Tetra, a bread-basket for their supply of Hay and Horses which, of course, skyrocketed in price during the winter. During this last winter, the north of Tetra was covered with snow (yes, this is also shown visually – every single tile is snow-covered). Hay is very important as feed for horses and for fattening Cows (always a nice thing). A good example, I guess, would be the production of Hay. Add to that the fact that the temperatures change with the passing of the seasons, and each resource is uniquely temperature-sensitive, and you’ll soon realise that trade is probably the only way you can survive. One of the most important factors behind the success of the game is that, due to the geological and climate differences between the regions, no single domain can create everything that it needs. Of course, you’ll soon realise that beauty can go hand in hand with functionality, and there are so many examples around the world of lords (or ladies) who managed to create wondrous cities which are also economic or military powerhouses.Ī very short list of the resources of one of my domains Each building has a very important function to serve, often for resources gathering, industrial, military, religious or mercantile purposes. Even more importantly, most of the buildings that you will plan and construct are not only aesthetic. In the image below you can see the last part, the apse, of the Cathedral of Silverhall being slowly raised. Only recently, the Cathedrals and the Holy See were introduced to the game which created a completely new dynamic in the world. The game is still evolving and new resources, buildings and actions are added and refined on an almost bi-weekly basis. Olivier, the sole developer (yes, this man is insanely industrious) of the game, constructed a city building system that creates bustling settlements filled with life and stories. In fact I’d say that, although this will be the foremost focus for the early stages of the game, you’ll soon realise that it’s a very small part of the actual experience. Lands of Lords is a lot more than simply a city building game. There are elements seeded throughout the game which immerse you into the medieval world and the lives of historical nobles. As long as you consider the late medieval / early modern era a flexible epoch, the game is quite historically accurate. You may bow before Kings or marry beautiful court ladies to create solid alliances and ensure your survival. Your family members will travel around the world as the nobles of the olden days and visit courts of other nobles. You’ll need stables to train horses for your Knights, as well as armouries to equip your pikemen and crossbowmen as they defend and protect your domains. In Lands of Lords (or LoL, as it is commonly called by the players) you’ll be able to build medieval cities surrounded by walls, keeps and castles. The stories which unfold when you play Lands of Lords are based in the imaginary, randomly-generated continents of Tetra, Terra Media, Tropica and the surrounding islands, set in roughly 1400-1600CE (in our world). A blazon describes your rank, your achievements and your place in the world. But if you do, the rewards are great… Historical accuracyĮach Lord, Lady and Domain has it’s own Blazon. You’re thrown into the deep, and you’ll have to survive a feudal world which can be harsh and unforgiving to new lords. I’ve used capital letters because, with the exception of some limitations, Lands of Lords is the real thing. Simply put, Land of Lords is a medieval strategy, browser-based SANDBOX. If you’re wondering why we had fewer articles during the last months, Lands of Lords is the reason. About four months ago, after playing Might and Fealty for a bit, I was introduced to Lands of Lords. For me, it’s possibly the BEST browser-based game since their conception. Amongst others Travian, OGame, and Anno Online tried to bring a resurgence of the browser-based games, but most of them were plagued by either being over-protective of their new users or, of course, by the fact that they were pay-to-win “games”. With the rise of computer games like Civilization II and the revolution of MMORPG games like EVE Online and multiplayer strategy, these browser-based games slowly faded away and lost their user base. They were all browser-based games, and attracted thousands of players around the world to enjoy creating fantastic worlds in their heads by watching tables of data and text lines of events. I remember a time when the best games around were Utopia, Earth 2025, Space Merchant, Archmage and Archspace. Utopia Browser Based Game Interface – Science Screen
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